Gallery... HellSign

Selected artwork from HellSign, as creative director my job was:
Pre-production - create a distinct look, and visualize end-product as early as possible.
Maintain consistent art direction during production.
Implement Art Direction by writing custom lighting model, shaders & coding.
Manage art team, incl amazing talent such as Kim Sokol, Andrew Huerta, Moy S.H., and more.
Follow through to ensure the highest quality for actual ingame, end-product > pretty models.

My Art tasks included:
Art direction, concepts, UI, 3d highpoly/lowpoly modeling, texturing, animation, visual effects, custom shaders/lighting.


User Interface

Game Models

Art Direction

Concepts & Promo